mtg, game design
in any other game design, a costly multi-$-pay-per-attempt format where 4/5ths of your time are spent being brutally punished for your mistakes in the first fifth, where the mechanics of those 4/5ths only provided pretty limited* information about your mistakes in the first fifth would be regarded as a failure, and yet here we are with MtG and draft
custom ccgs, game design
Anyway Diver: Core Link* has had for the last two years that I have files on it a design that’s a bit of a cross between NISEI sets and LCG-style packs:
- full set releases as print & play or Tabletop Simulator/Tabletopia/other online card table?-ready stuff.
- Play-and-go experience where you pick, say, 4-5 theme packs of 8-10 cards and shuffle them together and you get a viable deck, also nice to have from a Limited/Sealed perspective.
* most likely final name
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